Optimizing scene with animated DAE model

classic Classic list List threaded Threaded
3 messages Options
Reply | Threaded
Open this post in threaded view
|

Optimizing scene with animated DAE model

Joseph Howse
Hi all,

I am importing a DAE scene that includes animated joints.  The scene
was exported from Maya using the settings shown here:
http://kakes3d.files.wordpress.com/2011/01/export_op.png

The frame rate is very low (4 FPS with BasicRenderEngine, 1 FPS with
QuadrantRenderEngine).  The DAE scene has about 20,000 polygons.
Also, a camera feed and image tracking algorithm are running in the
background.  The camera and tracker are otherwise able to run at about
15 FPS.

The test platform is a MacBook Pro, 2.4 GHz Core Duo, running Flash Player 10.3.

Can anyone suggest steps for optimizing this type of scene for PV3D?
Is the polygon count beyond the engine's capabilities?

Thanks,

Joe Howse

--
Joe Howse - Software Developer & Augmented Reality Specialist
Ad-Dispatch | Pinpoint Training Solutions
Profit 100 Canada's Fastest Growing Companies (2009 & 2010)
300-3 Spectacle Lake Drive, Dartmouth, NS B3B 1W8
p: 1-902-455-2584 ext 213

_______________________________________________
Papervision3D mailing list
[hidden email]
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
Reply | Threaded
Open this post in threaded view
|

Re: Optimizing scene with animated DAE model

John Grden-4
The short answer is yes - you should shoot for 1/2 that poly count.  You could probably push 12k but if you've got animation, then the fewer the poly count the better overall obviously

Sent from my iPad

On Sep 21, 2011, at 10:19 PM, Joseph Howse <[hidden email]> wrote:

> Hi all,
>
> I am importing a DAE scene that includes animated joints.  The scene
> was exported from Maya using the settings shown here:
> http://kakes3d.files.wordpress.com/2011/01/export_op.png
>
> The frame rate is very low (4 FPS with BasicRenderEngine, 1 FPS with
> QuadrantRenderEngine).  The DAE scene has about 20,000 polygons.
> Also, a camera feed and image tracking algorithm are running in the
> background.  The camera and tracker are otherwise able to run at about
> 15 FPS.
>
> The test platform is a MacBook Pro, 2.4 GHz Core Duo, running Flash Player 10.3.
>
> Can anyone suggest steps for optimizing this type of scene for PV3D?
> Is the polygon count beyond the engine's capabilities?
>
> Thanks,
>
> Joe Howse
>
> --
> Joe Howse - Software Developer & Augmented Reality Specialist
> Ad-Dispatch | Pinpoint Training Solutions
> Profit 100 Canada's Fastest Growing Companies (2009 & 2010)
> 300-3 Spectacle Lake Drive, Dartmouth, NS B3B 1W8
> p: 1-902-455-2584 ext 213
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org

_______________________________________________
Papervision3D mailing list
[hidden email]
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
Reply | Threaded
Open this post in threaded view
|

Re: Optimizing scene with animated DAE model

Joseph Howse
Thanks for the info, John.  I found that performance also improved
when using the release version of Flash Player instead of the debug
version.

Joe

On Thu, Sep 22, 2011 at 1:08 AM, John Grden <[hidden email]> wrote:

> The short answer is yes - you should shoot for 1/2 that poly count.  You could probably push 12k but if you've got animation, then the fewer the poly count the better overall obviously
>
> Sent from my iPad
>
> On Sep 21, 2011, at 10:19 PM, Joseph Howse <[hidden email]> wrote:
>
>> Hi all,
>>
>> I am importing a DAE scene that includes animated joints.  The scene
>> was exported from Maya using the settings shown here:
>> http://kakes3d.files.wordpress.com/2011/01/export_op.png
>>
>> The frame rate is very low (4 FPS with BasicRenderEngine, 1 FPS with
>> QuadrantRenderEngine).  The DAE scene has about 20,000 polygons.
>> Also, a camera feed and image tracking algorithm are running in the
>> background.  The camera and tracker are otherwise able to run at about
>> 15 FPS.
>>
>> The test platform is a MacBook Pro, 2.4 GHz Core Duo, running Flash Player 10.3.
>>
>> Can anyone suggest steps for optimizing this type of scene for PV3D?
>> Is the polygon count beyond the engine's capabilities?
>>
>> Thanks,
>>
>> Joe Howse
>>
>> --
>> Joe Howse - Software Developer & Augmented Reality Specialist
>> Ad-Dispatch | Pinpoint Training Solutions
>> Profit 100 Canada's Fastest Growing Companies (2009 & 2010)
>> 300-3 Spectacle Lake Drive, Dartmouth, NS B3B 1W8
>> p: 1-902-455-2584 ext 213
>>
>> _______________________________________________
>> Papervision3D mailing list
>> [hidden email]
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>



--
Joe Howse - Software Developer & Augmented Reality Specialist
Ad-Dispatch | Pinpoint Training Solutions
Profit 100 Canada's Fastest Growing Companies (2009 & 2010)
300-3 Spectacle Lake Drive, Dartmouth, NS B3B 1W8
p: 1-902-455-2584 ext 213

_______________________________________________
Papervision3D mailing list
[hidden email]
http://osflash.org/mailman/listinfo/papervision3d_osflash.org