Molehill 3D - a MUST watch for the whole PV3D community

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Molehill 3D - a MUST watch for the whole PV3D community

Kevin Burke
Someone in a job interview today told me that this will replace Papervision:

http://tv.adobe.com/watch/adc-presents/molehill-3d-apis/
http://www.bytearray.org/?p=2310

It is being developed by Adobe themselves. Maybe Papervision will be rewritten on top of Molehill? Worth watching for all of us.
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Re: Molehill 3D - a MUST watch for the whole PV3D community

Michael Cronin
Oh no please don't start another molehill thread :-)
There were mountains being made out this molehill a few days back.

//Micheal

On Nov 3, 2010, at 6:48 PM, Kevin Burke wrote:

>
> Someone in a job interview today told me that this will replace Papervision:
>
> http://tv.adobe.com/watch/adc-presents/molehill-3d-apis/
> http://www.bytearray.org/?p=2310
>
> It is being developed by Adobe themselves. Maybe Papervision will be
> rewritten on top of Molehill? Worth watching for all of us.
> --
> View this message in context: http://papervision3d.758870.n4.nabble.com/Molehill-3D-a-MUST-watch-for-the-whole-PV3D-community-tp3025852p3025852.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>


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Re: Molehill 3D - a MUST watch for the whole PV3D community

Merrill, Jason
In reply to this post by Kevin Burke
>> Maybe Papervision will be rewritten on top of Molehill? Worth watching for all of us.

Yes, we discussed this already.  But in summary, Molehill is an API for 3D engines like Papervision, but Papervision is a dead project.  The engines who are already using Molehill and will be ready when it launches are Away3D, Alternativa3D, Yogurt3D, Flare3D - at least those are the ones I know of. If I were starting a new 3DE project, I would use one of those engines.  Adobe is also developing a 3D engine so that the "everyday" flash guy can use it.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning




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References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link:
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Re: Molehill 3D - a MUST watch for the whole PV3D community

Kevin Burke
Merrill, Jason wrote
>> Maybe Papervision will be rewritten on top of Molehill? Worth watching for all of us.

Yes, we discussed this already.  But in summary, Molehill is an API for 3D engines like Papervision, but Papervision is a dead project.  The engines who are already using Molehill and will be ready when it launches are Away3D, Alternativa3D, Yogurt3D, Flare3D - at least those are the ones I know of. If I were starting a new 3DE project, I would use one of those engines.  Adobe is also developing a 3D engine so that the "everyday" flash guy can use it.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning
Forgive me for the post- I did a 'Molehill' search on Nabble and it came up with nothing.

Also, please excuse my ignorance, but Papervision is a dead project? It's the most popular 3D engine, isn't it? If it's not preparing for this change won't everyone abandon ship? I'm apparently way out of the loop. Thanks!
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Re: Molehill 3D - a MUST watch for the whole PV3D community

Merrill, Jason
Yep, the development team has disbanded.  At Max, they (meaning the Away guys, Adobe guys, Alternativa guys, Yogurt3D guys) gave thanks for what Papervision3D was able to pioneer, but said it was pretty much dead since it is not being developed further.  Other frameworks are prepping for Molehill, and any Flash 3D framework, like Papervision, that does not, will be left in the dust and be irrelevant.  The performance gains with Molehill's GPU rendering are just too huge to ignore.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning







-----Original Message-----
From: [hidden email] [mailto:[hidden email]] On Behalf Of Kevin Burke
Sent: Wednesday, November 03, 2010 2:26 PM
To: [hidden email]
Subject: Re: [Papervision3D] Molehill 3D - a MUST watch for the whole PV3D community



Merrill, Jason wrote:

>
>>> Maybe Papervision will be rewritten on top of Molehill? Worth
>>> watching for all of us.
>
> Yes, we discussed this already.  But in summary, Molehill is an API
> for 3D engines like Papervision, but Papervision is a dead project.  
> The engines who are already using Molehill and will be ready when it
> launches are Away3D, Alternativa3D, Yogurt3D, Flare3D - at least those
> are the ones I know of. If I were starting a new 3DE project, I would
> use one of those engines.  Adobe is also developing a 3D engine so that the "everyday"
> flash guy can use it.
>
>  Jason Merrill
>  Instructional Technology Architect
>  Bank of America  Global Learning
>

Forgive me for the post- I did a 'Molehill' search on Nabble and it came up
with nothing.

Also, please excuse my ignorance, but Papervision is a dead project? It's
the most popular 3D engine, isn't it? If it's not preparing for this change
won't everyone abandon ship? I'm apparently way out of the loop. Thanks!
--
View this message in context: http://papervision3d.758870.n4.nabble.com/Molehill-3D-a-MUST-watch-for-the-whole-PV3D-community-tp3025852p3025916.html
Sent from the Papervision3D mailing list archive at Nabble.com.

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The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses.

References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link:
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So.. Alternative to papervision for someone starting a project?

Don Bloomfield
Hi, I just joined the group and am really sad to see confirmation pv3d isn't
going anywhere soon.

I'm hoping someone could point me at a good solution instead?

I'm just starting work on a flash 3D project, I need to make multiple
viewports, and was hoping to treat them as movieclips, so as to be able to
do "24"-style multiple views of a situation, with a main floorplan view
(iso, or semi-iso) taking the left of the stage, and at least one other
viewport visible most of the time.

Its a complicated interface, and I was hoping to use as3isolib for the
isometric room setup, with papervision dae models for player and a few other
models as they come across them. This way my perspective shots could be like
children's cartoons, with just the player and their opponent visible in the
3d dynamic viewports, with particles etc flying around. (The iso shot would
have a floor grid, but it wouldn't carry across into the 3d perspective
shots.)

Is there another flash 3d engine that will give me:

        -collada file import, preferably with animations... :P
        -a layering system that is easy to fit onto the isolib window
(currently I just insert the papervision player model at the isolib layer
where a "dummy" player object is.)
        -muliple moveable, and resizeable viewports
        -a decent forum/ documentation base, preferably with examples
        -a 0 cost setup for trialling it

Thanks to anyone who read this far, and especially if you have any thoughts?

Don
Have a great day


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[hidden email]
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Re: So.. Alternative to papervision for someone starting a project?

Merrill, Jason
Well, just because Papervision3D is not being developed further, doesn't mean it's a bad choice for a project now.  If this is a project that won't be modified and maintained a year from now and beyond, then go with what you know if it gives you the capability you need.

That said, from what I know of Away3D it should meet this need and I think Alternativa3d as well, but I am not sure if it meets 100% of your requirements.  But those engines will be supported by Molehill after it's part of the Flash 10.2 or whatever player, so for the long term, I'd look at one of those.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning






-----Original Message-----
From: [hidden email] [mailto:[hidden email]] On Behalf Of Don Bloomfield
Sent: Wednesday, November 03, 2010 7:30 PM
To: [hidden email]
Subject: [Papervision3D] So.. Alternative to papervision for someone starting a project?

Hi, I just joined the group and am really sad to see confirmation pv3d isn't going anywhere soon.

I'm hoping someone could point me at a good solution instead?

I'm just starting work on a flash 3D project, I need to make multiple viewports, and was hoping to treat them as movieclips, so as to be able to do "24"-style multiple views of a situation, with a main floorplan view (iso, or semi-iso) taking the left of the stage, and at least one other viewport visible most of the time.

Its a complicated interface, and I was hoping to use as3isolib for the isometric room setup, with papervision dae models for player and a few other models as they come across them. This way my perspective shots could be like children's cartoons, with just the player and their opponent visible in the 3d dynamic viewports, with particles etc flying around. (The iso shot would have a floor grid, but it wouldn't carry across into the 3d perspective
shots.)

Is there another flash 3d engine that will give me:

        -collada file import, preferably with animations... :P
        -a layering system that is easy to fit onto the isolib window (currently I just insert the papervision player model at the isolib layer where a "dummy" player object is.)
        -muliple moveable, and resizeable viewports
        -a decent forum/ documentation base, preferably with examples
        -a 0 cost setup for trialling it

Thanks to anyone who read this far, and especially if you have any thoughts?

Don
Have a great day


_______________________________________________
Papervision3D mailing list
[hidden email]
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

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Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law.
The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses.

References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link:
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Re: So.. Alternative to papervision for someone starting a project?

Don Bloomfield
Thanks a million - Away3d seems like it will suit me really well.

I do still like papervision's setup, and may end up sticking with it, given
I don't need amazing effects. I'll see how well I get going in Away3d over a
week or so.

Don
Have a great day

-----Original Message-----
From: [hidden email]
[mailto:[hidden email]] On Behalf Of Merrill, Jason
Sent: Thursday, 4 November 2010 1:52 PM
To: [hidden email]
Subject: Re: [Papervision3D] So.. Alternative to papervision for someone
starting a project?

Well, just because Papervision3D is not being developed further, doesn't
mean it's a bad choice for a project now.  If this is a project that won't
be modified and maintained a year from now and beyond, then go with what you
know if it gives you the capability you need.

That said, from what I know of Away3D it should meet this need and I think
Alternativa3d as well, but I am not sure if it meets 100% of your
requirements.  But those engines will be supported by Molehill after it's
part of the Flash 10.2 or whatever player, so for the long term, I'd look at
one of those.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning






-----Original Message-----
From: [hidden email]
[mailto:[hidden email]] On Behalf Of Don Bloomfield
Sent: Wednesday, November 03, 2010 7:30 PM
To: [hidden email]
Subject: [Papervision3D] So.. Alternative to papervision for someone
starting a project?

Hi, I just joined the group and am really sad to see confirmation pv3d isn't
going anywhere soon.

I'm hoping someone could point me at a good solution instead?

I'm just starting work on a flash 3D project, I need to make multiple
viewports, and was hoping to treat them as movieclips, so as to be able to
do "24"-style multiple views of a situation, with a main floorplan view
(iso, or semi-iso) taking the left of the stage, and at least one other
viewport visible most of the time.

Its a complicated interface, and I was hoping to use as3isolib for the
isometric room setup, with papervision dae models for player and a few other
models as they come across them. This way my perspective shots could be like
children's cartoons, with just the player and their opponent visible in the
3d dynamic viewports, with particles etc flying around. (The iso shot would
have a floor grid, but it wouldn't carry across into the 3d perspective
shots.)

Is there another flash 3d engine that will give me:

        -collada file import, preferably with animations... :P
        -a layering system that is easy to fit onto the isolib window
(currently I just insert the papervision player model at the isolib layer
where a "dummy" player object is.)
        -muliple moveable, and resizeable viewports
        -a decent forum/ documentation base, preferably with examples
        -a 0 cost setup for trialling it

Thanks to anyone who read this far, and especially if you have any thoughts?

Don
Have a great day


_______________________________________________
Papervision3D mailing list
[hidden email]
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

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confidential or proprietary. If you are not an intended recipient, please
notify the sender, and then please delete and destroy all copies and
attachments, and be advised that any review or dissemination of, or the
taking of any action in reliance on, the information contained in or
attached to this message is prohibited.
Unless specifically indicated, this message is not an offer to sell or a
solicitation of any investment products or other financial product or
service, an official confirmation of any transaction, or an official
statement of Sender. Subject to applicable law, Sender may intercept,
monitor, review and retain e-communications (EC) traveling through its
networks/systems and may produce any such EC to regulators, law enforcement,
in litigation and as required by law.
The laws of the country of each sender/recipient may impact the handling of
EC, and EC may be archived, supervised and produced in countries other than
the country in which you are located. This message cannot be guaranteed to
be secure or free of errors or viruses.

References to "Sender" are references to any subsidiary of Bank of America
Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are
Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a
Condition to Any Banking Service or Activity * Are Not Insured by Any
Federal Government Agency. Attachments that are part of this EC may have
additional important disclosures and disclaimers, which you should read.
This message is subject to terms available at the following link:
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consent to the foregoing.

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